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Showing posts from January, 2024

A1: Sorcerers of Sunderland

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  Stylised Character 3-D Modelling Here is my GDD for this project. - A.1 Explore and develop investigation skills for informing ideas. Character Concepts Character Ideas and Traits These small slides are used to help develop the characters appearance and traits used for the character. Like their traits, appearance, story, how they were introduced, and so on. 3D Character This was the start of my character meshed out from a cube in Maya, starting off with the head and the body. It was a quick model of the final product. This was done by using basic edge loops and scaling  tools. I had started off with a cube. This model was an updated concept of the final model, not many changes have been added apart from the attention to detail of adding arms and legs and shaping the face better, this was done with extrusion and edge loops. Now the model has been given arms, legs, and a weapon, I also modelled the shape of the face to make it less bland for my low poly character. This was als...

A1: Noir Game

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  Here is my GDD for this project. Noir -  a genre of crime film or fiction characterized by cynicism, fatalism, and moral ambiguity. Noir is a type of a style mostly greyscale in a game or film with occasional lighter colours like red. Noir is usually used for games/films produced in the 1940's-1950's, mostly used in crime dramas. Commonly referred to as the "classic period". Noir focuses on dark themes, but has a glint of hope in the back of the plot, usually turning all the dark and depressing plot into a happy ending for every character either way. Which is what happens in all of these Movies/Video Games depending on what the case is. Noir mostly relies on shadows and outlines to create a scene for a movie or  cut scene, taking place in alleyways and other dark uncrowded areas with not many people around to create more effect on the person playing/watching. Hollow Knight is a perfect example for a Noir game as the colour pallet is mostly black and white throughout...