A2: Isometric Project
Here is the GDD for this project: Isometric is a type of orthographic projection, which is a method of mapping a three dimensional object onto a two dimensional space, the scale along each axis Is the same. Isometric projections are used to create 3D-like images of objects. In short this means the camera only focuses on one angle the whole entirety of the game. Insometric games are something like Minecraft Dungeons or Hades. Some examples are shown below: Here is some Models I made in Maya for the upcoming isometric game. It is a pillar to be used as a background item will collision, this was made with using the extrude tool and the edge loops tool. How is Trigonometry is used in games? Trigonometry can be used in many ways inside of game development. such as calculating angles and distances such as vectors and such. It can also be used to determine player speed overall. Examples of Trigonometry in Isometric Games: 1. Minecraft Dungeons: The vectors in this photo represent t...