A2: Isometric Project


Here is the GDD for this project:








Isometric is a type of orthographic projection, which is a method  of mapping a three dimensional object onto a two dimensional space, the scale along each axis Is the same. Isometric projections are used to create 3D-like images of objects. In short this means the camera only focuses on one angle the whole entirety of the game. 

Insometric games are something like Minecraft Dungeons or Hades.

Some examples are shown below:





Here is some Models I made in Maya for the upcoming isometric game. It is a pillar to be used as a background item will collision, this was made with using the extrude tool and the edge loops tool.



How is Trigonometry is used in games?

Trigonometry can be used in many ways inside of game development. such as calculating angles and distances such as vectors and such.

It can also be used to determine player speed overall.



Examples of Trigonometry in Isometric Games:


1. Minecraft Dungeons:


The vectors in this photo represent the torch and lava directions, along with the direction the players are walking in while other objects are performing an animation either upwards or downwards.


2. StarCraft: 
StarCraft has a higher camera than Minecraft Dungeons, allowing the screen to capture more around the map and incoming enemies, though this image has little objects going upwards its more focused on right and downwards.








Character Development 




My Character is a Snow Leopard that wears silver armour and wields a sword that is on it's shoulder in a case.

They like being independent and physically active all the time, they also like other Snow Leopards.

They despise when people aren't working to their full potential, they also have a hate for Black Panthers since they are in fighting with each other.

They are motivated by never giving up when things get difficult even if it means having to sacrifice something they treasure.


Character Preproduction Reflection

I have created a mood board of a design and purpose of the Character, also a little backstory of the character too, along with research images, as my character doesn't require much design to begin with as there's not much to it. The mood board is attached above.
This character was planned out in advance before the final idea was finally made by me. I will be modelling this character soon.


Level Development


I have created a small terrain using ProBuilder to smooth out a good enough space, the terrain is actually shaped to be like a cat head, this part is called "Panther Hills" to match the theme of what our game is about, every corner you see within the image is a singular point to smoothen the ground out. This is all done with Unity and it's addons. ProBuilder has worked well for me ever since I started to use it fulltime in Unity.



Here is the further progression of the first area of the game where Panthers and Snow Leopards would fight in the game, it is in the shape of a Panther Face, and has a rocky texture with a few hills and other paths, this was made with ProBuilder and Standard Assets.


17/04/2024

I made another part of the level which is going to be a village/small kingdom for the isometric game, it will be acting as a place for the player to gather upgrades, bounties, and other important factors for the style of the game, this was all made using ProBuilder.


24/04/2024

The first step is creating 4 short cylinders on the bottom and top of the pillar, which allows me to create the middle of the pillar easier, this was done with just the scale tool.
Then I created the middle of the pillar, using the extrude and edge movement tool, to give it more realism to a normal basic cylinder with no indents, now creating a realistic looking pillar.


Finally I added some skulls for my isometric game for a background object and decoration, however I plan to use the skulls for something else in the game as a game feature. possibly an item. This is also used with the extrude tool and the edgeloop tools, the skulls were made with aligning the vertexes(corners) in the shape of a skull. Here is the process.


Update of the final level, used with standard assets and probuilder, it is going to be a village/terrain point for one of the teams in my isometric game.


Sword In Stone


This is what I started with when creating the sword in a stone model for my isometric game, just a cube.



This was the base of the sword in stone, which is just 2 stretched out cubes on top of each other, using the scale tool.


Then I had added details to the stone so I didn't look so bland. The only tools I used for these are the duplicate tools and the scale tool.

Here is the start of the creation for the sword, I used the scale tool to get a base shape for the sword.

To make the shape of the bottom of the sword, I scaled down the bottom vertexes with the vertex and scale tool, which is when I start to make the handle and smooth out the model with the smoothing tool in Maya.

Here is the final model with the handle which was created with the extrude tool and the scale tool, it was easier than expected however it was hard to get a shape of the handle I was satisfied with.


Scripts for the Game made by one of my teammates. These scripts were for the movement of the character and the positioning of the camera to a topdown view which follows the character, to create the illusion of an Isometric view.

Anything below this text is made my other people on my team!






Here is a moving pill that one of my teammates made in unity with C# Scripts, the camera is used to give the illusion of an Isometric View.



This is the Trello my team was following off to make a full game, however we didn't manage to get all this done.








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