Halloween Game


 

This is the Pumpkin I made in Maya from different angles. Using alot of edge loops to shape the base of a pumpkin, then to create the stem I used the edge loops again along with the move tools, and the rotate tools.

FRONT


TOP

The shape of the Pumpkin was made with multiple edge loops to create the indents a pumpkin would usually have in real life, I also used a Cylinder to create the stem with more Edge loops and extruding, 

It has not been coloured or textured yet but that will be done next week.

Though I did have some issues with the edge loops duplicating themselves ontop of some edge loops, this made me have to redo the pumpkin shape multiple times.


Here is the first product of the pumpkin imported into Unity 
Here is the textured pumpkin made in Maya using UV tiles/mapping manipulation, to give it more of a realistic look to the game environment.



Here is the C# script used for collectable that the player can collect any item it is connected to, it will increase the score by 1 everytime said object is touched by the player. A simple scoring system.

This script makes the object disappear once touched, creating the idea the player picked it up and placed it somewhere, like their inventory or something similar.



All Models:



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